The recipe is rather simple, make a surface aware steering limit that allows you to steer just a bit over your peak slip angle on whatever conditions you are, add a similar logic to the self aligning torque to keep the car stable throughout a turn and allow full opposite lock when sliding. On a wheel you also have the ability to be far more precise, for obvious reasons. While it's more than possible to play without FFB on a wheel if you have a recentering spring, it won't feel quite right when the car is sliding and the steering doesn't do anything other than being centered. Just because the game is meant to be a simulator it doesn't mean it shouldn't be played with anything but a wheel, all the game needs to do is apply some corrections to the input to help you out, like many games have done before.įFB on a wheel is in itself an assist. Gamepad and keyboard filters are very lacklustre and can make the game feel really frustrating to play especially on asphalt, as u/RunItRed246 mentioned. Why is this getting downvoted? This not only is a VERY valid problem, it's been a problem for a very good while, likely even from WRC 5. My question is: Is this intentional, or an oversight that somehow fell through the gaps? As it is the last KT WRC game, and it's a common complaint that steering feels "floaty", "soft", or "unprecise", I would love to hear back from you! It only really starts doing something once you've steered past 90 degrees (assuming 540 is max). But it's incredibly weak and vague in the center, and if not held on to, will always result in a sea-saw motion of the steering wheel that keeps making itself stronger with each oscillation cycle. Now, SAT does exactly that, it applies forces from the wheels just as the caster and mechanical frictions would. And that only while accelerating or decelerating, which is also not what a caster and frictions would do. Not in the direction the front of the car is moving to (inertially), which is what caster and frictions will do, but straight ahead where the car's front is pointing to. Turn down all the effects, turn up Self Center, and what you will notice is all it does is apply a force under acceleration and deceleration that points the tyres straight ahead. Under "Self Center" it says: "In a real car, caster angle and the frictions of the tyres will make the steering wheel try to go back in neutral position when accelerating, braking or steering." While that is correct, the effect does not seem to work this way in-game. There's a curious mistake in the documentation that I have a question to! If you take the time to read this, I thank you very much.
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